There is no need to scout barbs or wilds, but good to check out the wild to make sure it’s not occupied .
This list provides the amount of troops to send to both minimize such troop loss and the need to scout.
This is what you need to bring at certain levels. If you stick to this list you will not any troops when attacking; eventually when
you’re knights reach higher mights you can reduce these by a several thousand troops.
Level 1 Barbarian Camp - 300 Archers
Level 2 Barbarian Camp - 900 Archers
Level 3 Barbarian Camp - 2700 Archers (with level 6 Fletching)
Level 4 Barbarian Camp - 8100 Archers (with level 7 Fletching) or 6500 Archers (with level 8 Fletching)
Level 5 Barbarian Camp - 15000 Archers (with level 8 Fletching) Level 5 Barbs are you’re most efficient when just starting out
Level 6 Barbarian Camp - 33000 Archers (with level 7 Fletching) or 22000 Archers (with level 9 Fletching)
Level 7 Barbarian Camp - 46000 Archers (lvl9 Fletching and lvl 76 Knight 40,000 archers with Lv10 Fletching and Lv 90+ Knights
Level 8 Barbarian Camp – 3000 Archers 28000 Ballista (lvl10 Fletching and Lv 90+ Knights)
Level 9 Barbarian Camp - 56.000 Ballistas (lvl10 Fletching and lvl 100 Knight)
Level 10 Barb Camps…. Why bother….
Recent updates make it impossible to attack certain wilds without troop loss regardless of how many or type of troops sent. You can always send
a preliminary first wave of militia or scouts to spring traps and other defenses, and thus allowing less loss of archers on the main attack.
The main wave should be sent as close as possible to the preliminary wave to avoid the traps/defenses from resetting. Make sure you watch the timing
which is affected by what troops you send. 10 to 30 seconds apart.
Personally, I’ve been just doing the single wave method, you don’t loose any more troops than with the two wave method. I just go to the next
highest level plus 1000 - 5000mm 1000-2500 pikes or swords
Level 1 - 50 Archers
Level 2 - 100 Archers
Level 3 - 260 Archers
Level 4 - 600 Archers
Level 5 - 1800 Archers
Level 6 - 5500 Archers 1000 MM 250 Pikes or Swords
Level 7 - 16200 Archers 2000 MM 500 Pikes or Swords
Level 8 - 30000 Archers 2500 MM + 2500 Pikes or Swords (or combo of both)
Level 9- 45000 Archers 4500 MM + 3000 Pikes or Swords (or combo of both)
Level 10- 95000 Archers 5000 combo of MM, Pikes and or Swords
Note that you can only send 95,000 archers if you have a level 10 rally point. Even if you can, you will still absorb some losses.
I suggest sending 1500 militiamen to a level 10 in a first wave to spring traps and then 89,999 archers and 1 militia in the second wave sent .
immediately after the first wave. This should result in a loss of the 1500 militia but less than 3,000 loss of archers. Now with LV.11 Rally Point you
can send up to 150K archers
Koc Power Tools Version:20110607a — Last update Jun 13, 2011 http://userscripts.org/scripts/show/101052 Version: 0.9.6.4
KOCAttack - Extra Features! http://kocattackextra.googlecode.com/svn/trunk/kocattack_-_extra_featur.user.js
This script works best when used together with both KoC Power Tools and KoC Power Bot. Power Tools and KoC Power Bot.
I preface this right off the bat admitting I am no expert and just play with the different tabs to see what happens.
message to your phone and/or post incoming attack information to alliance chat. Play sound alert when
an attack is incoming.
moved to another city.
barbarian search to KOCattack!
Options Tab: Allows you to change bot functions and game settings
Spam tab: Auto post messages in Alliance chat or Global Chat. Most people use this for recruiting, or to annoy people.
Auto train tab: Auto-training troops with Power Bot
Resources tab: Collect resources from your alliance members at one time
Chat tab: enables you to see an alliance members troop count or impending attacks
A Power Point presentation of this tab is available here: http://koc-power-bot.googlecode.com/files/Tower%20show.ppsx
A free copy of MS Power Point viewer is available here: http://www.microsoft.com/download/en/details.aspx?id=6
Toggles whether a signal should chime when a attack is incoming or not.
Quick access buttons to toggle whether your troops should defend when attacked or hide in sanctuary to lessen your losses. One button for each City. Reinforcing troops always defend.
Post a message in alliance chat when you are under attack and the following options are set:
Here are some cool alert sound files. Copy the URL into the 'Sound file:' box to try them:
Toggles whether the Build helper is activated or not.
Toggles if mouse clicks on building should work as normal(when OFF) or add to build queue(when ON).
level upIn this mode when you click on a building the next level for the building gets added to the build queue.level maxIn this mode when you click on a building all levels above the current level up to level 9 gets added to the build queue.destructIn this mode when you click on a building a order for level 0 construction gets added to the queue. (Level 0 is when a building is completely removed)
With this option checked the Bot brings up the Ask for help dialog when it starts a build.
This table show "Qc:" Queue count for each city, and "Tt:" Total time for each city's queue.
The city names in the table above are buttons that will open a new dialog:
You get one of these queues for each city.
For a MS Power Point tutorial click here
for a free MS Power Point View click here http://www.microsoft.com/download/en/details.aspx?id=6
The Power Bot crester works on the principle that troop count directly affects crest drop rate and that abandoning a wild after it has been captured will fully regenerate all troops for the wild.
The Bot checks the time of the last attack and will reduce the mm sent for the trap removal wave based on the trap regeneration rate.
The help button will launch a pop-up window with quick instructions for the crester and troop counts from KoC Wiki. There is also a link to the wiki for additional information on cresting.
KoC Power Bot - Raid
Raids are a new feature to the Kingdoms of Camelot game with some great advantages over previous automated methods for gaining food that include food collection regardless of whether a player is online or not and barbarian camps that always provide full loot. The Power Bot addresses a few of the drawbacks.
Kabam's Barbarian Raids Guild is available on their forum.
Quick entry of Barb Raids may be done in the Power Bot by using the export to Raid function in the Search Tab.
"Stop Raids" tab at the top of the game will stop all your current raids from marching. If raids have begun marching, they will need to return before you see them as stopped in the game.
"Resume Raids" tab at the top of the game will re-start raids that have been stopped and reset the timer to the raids.
"Delete Raids" will quickly remove all stopped raids that are saved in the rally point of your cities, making the troops available and freeing up the rally points. It does not permanently delete them from your bot and they will be stored in "Saved Raids" for each city for quick re-entry.
• Barbarian Raids will march continuously towards the desired Barbarian Camp. You are guaranteed to get a full yield from these camps, even if you aim all of your raids towards the same camp.
• You are not required to remain inside of Kingdoms in order for your troops to continue barbing! Scheduled Raids will continue to march on their targeted Barbarian Camp even if you exit out of the App!
• In order to ensure that your raids are continually running, you will have to check and restart the Raid Timer at least once every 24 hours. Simply click on this button within the “Barbarian Raid” tab in your Rally Point to continue your raids for another 24 hours.
• Raids take up a Rally Point march slot regardless if they are currently out marching or in any other state. You will have to delete one of your raids before you can send more troops out. Once that march has returned, then you can set up the raid again.
• The "Auto Delete Battle Reports" option will be checked as default when the feature is rolled out. You can change this setting by deselecting the setting box on the Raid modal. Players will not receieve Raid Reports when they are not logged in to the game, and all Raid reports will be deleted after three days.
• Make sure to send enough troops to suffer no or minimal losses if you wish to take advantage of the stop raiding killswitch that will kick in if you lose more troops then your current setting (default is set to 100%, so any raid will end if your troop count drops below your initial troop numbers assigned to that raid).
• Barbarian Raids can only be set to march on Barbarian Camps. You cannot schedule any marches on player cities or other Wilds using this feature.
• Barbarian Raids will march at a minimum of approximately 3 minutes, even if you Raid camps that are close by.
• Barbarian Raids can be asked to be stopped while Raid is running, and will stop once Raid is returned to your city.
Toggles trader on/off.
Lists all saved routes.
The city from which to send the transport from.
You can select the target city or type in the coordinates in the box.
The amount of time difference to go through the entire list in minutes. NOT time between each transport.
If amount of wagons needed is less than X, then the transport will not get sent out.
Clicking this will save the transport.
Setting up your Route
Click BOT, Click Reassign Select your “City From” for the troops you want to move. Select your “City To” box for the city your troops will move to. Find the troop you want to move in the pictures below. Check mark the troops you want to keep • In the value field type in the amount you want to keep. If you want to move them all, enter a value of 0 After all troops are selected to KEEP, then Click Add Route Click Reassign = OFF to Reassign = ON
Deleting a Route. So you changed your mind and no longer want to move troops automatically for whatever reason.
Click BOT, Click Reassign Click Reassign = On to Reassign = OFF
To permanently remove the route Click Show Routes Delete whatever route you desire to delete.
Take note that whenever you port your target city you have to delete the route and readd them again to your target city's new coordinates.
Search for wildernesses of barbarian camps
A dropdown-box for selecting whether to search for Barbarian Camps or Wildernesses
Center: X: xxx Y: yyy
Enter the coordinates for the center of your desired search area or click one of the city buttons to center on that city.
Max. Distance: xx
Tells the Bot how far to search from the desired center. Max Distance must be between 1 and 75.
Button to initiate the map-scan.
You will get a table when the search is done:
To the right of the table you get filtering settings:
* not available when searching for Barbarian Camps
If KOCAttack or KOCAttack - Extra Features! are installed and running another button will appear beneath the filtering settings when searching for Barbarian Camps:
This button opens: Power Bot Export dialog which contains a export table:
The Barbarian Camps from the filtered list is displayed in this new table sorted as amount of targets for each level/type of
Barbarian Camp. In the table you can enter how many troops of each kind you want so send to each Camp.
When you have populated the table as you want it you should press the button at the bottom of the page:
This button start exporting the attack to the city you centered on if you used the city buttons or to the city currently
selected in the game. Each level populated in the table gets exported in ascending order of level. After each level exported
you get a popup with the message "Bulk added xx coords" and a "OK" button. Then it exports the next level. After the
exports it shows the table and have added a log beneath the Bulk Add to KOC Attack button. The export is done and you
can close the dialog.
KoC Power Bot - AutoTrain
The Power Bot will check for idle population in a city and place them in an open barracks slot for training. Currently this tab is under development and idle population in quantity to train 500 troops of the kind entered is the trigger. The ability for the user to change this quantity will be added.
The GIFTS tab helps you accept gifts easier than going through facebook. To use it, first hit the 'Check for Gifts' button.
This will fetch the facebook gifts page and will list all of the KofC gifts which are available.
From the list, check all of the gifts that you want to accept or press the 'All' button to select all of them. Be sure to select
which domain you wish to apply the gifts to. If you want the gifts to be deleted from facebook after accepting them, set the
'delete gifts' option to 'Always'. Now, press the 'Accept Gifts' button to accept the selected gifts. Note that this process
takes some time as there are 4 webpages that are being accessed for each gift!
· If you choose not to delete gifts after accepting them, they may be available to get again! After the process is complete, just
press the 'Check for Gifts' button again to see what gifts are available.
This page should be a reference to the settings found on the Options tab.
Power Bot Config:
Does what it says. Allows the user to drag the window by click and drag on the green top bar.
With this option checked, if you leave the bot dialog open and refresh the page, the bot dialog will open again when the page loads.
Prevents the A Traveling Faire is passing and Visit court from opening and interrupting your gameplay.
This option removes the ads-bar from the right of the game and left aligns the game.
If for some reason the page does not load within the minute a page refresh will be initiated.
Simpy refreshes the the page at the desired interval.
Moves the chat-frame to the right if the game-frame and extends the chat-frame. Very nice on widescreen
monitors and makes it easy to see the chat whilst working with open dialogs in the game-frame.
This option extends the map-view by 5 squares to the right.
Does the same thing that the Increase Gold button in the castle dialog does, but automatically when the desired
happiness rate is reached.
Post a message in alliance chat when you are under attack and the following options are set:
Here you can configure the title row of your automated post.
Check this if you want the bot to post a alert when you are being scouted.
Check this if you want the bot to post a alert when your wilds are being attacked.
Minimum number of incoming troops for a alert to be posted. If the attack contains fewer troops then what is
entered here no alert will be sent. This limit affects all kinds of attacks.
Provides a log of actions which the BOT has automatically performed. The 50 most recent entries are 'remembered' and
restored if the page is refreshed.
KoC Power Bot - Chat
For an entertaining power point slide show on this topic please click here
For a free Power Point viewer: here
Chat tab is an enhancement of the remote attack function by niknah in his kingdoms of camelot attack helper. Therefore for this feature to work correctly, make sure that any kocattack help by niknah or other scripts with this function are disabled.
This is the current tab layout as of version 20110804a.
Enable chat functions - When checked will start monitoring chat for requests
Enable password - When enabled will check if the correct password is given
Password field - This is where you type in your password. As with all passwords, it is case-sensitive.
Allowed players - Type in the names of players you want to give permission to your info. Note Each player's name goes on a separate line and the player's name are case sensitive, do not add a space after the players name.
Example shown here is for unit count
To use type /player command?password (Note that there is no space on either side of the question mark)
For this example, type /Dragonsdeath units?polywantsacracker
And if all permissions are correct you'll get this reply
Chat tab will only search for queries in whisper boxes.
Also note that the table format is view-able in alliance chat tab. You will get a bunch of code if you view it in global tab
1) units - To get total troop count in all cities
2) attacks - To get list of incoming attacks
You do not need to have BOT open for this feature to work properly.
Q: What is this cheat detection that I've heard about, and what have you done about it?
A: Kabam has added a check in their code to look for certain DOM elements on the HTML page, such as the BOT,
TOOLS and auto-attack buttons. We have removed the ID from those elements so that their code will no longer find them. Kabam will then
have to change their code to look harder for them. Of course we will always be able to change code quicker than they can :)
Q: Why are options are being reset or lost.
A: Firefox only saves script options on a normal exit. So, if Firefox crashes, all changes you have made to options may be lost.
This is true for most if not all KOC scripts!
Q: Can you expand the map search past 75?
over half a million entries!
COLD - For her time and effort in making the instructions for the BOT
GEORGE JETSON & KoC POWER BOT TEAM - for their work in creating the scripts that help so many of us out and make an other wise unplayable game playable and an inspiration to new and even greater tabs to come
MAD_HATTER- for creating this site for everyone's benefit